If you’re serious about the Finesse tree, you will also end up with a few sustained and passive Poison abilities. While the Dagger’s charge lets you poison more enemies in a group, the charge attack for either weapon isn’t that great and doesn’t usually do more damage than using that time to perform basic attacks. The dodge-attack from Precise Weaponry III lets you spin upwards and attack enemies all around you, while giving you extra Fate once you’ve upgraded this ability. While it’s mostly a matter of what feels best to you, my personal preference goes to the Faeblades. Faeblades also tend to do more damage than Daggers when you find them along the way, but they are slower - if marginally so. Faeblades have a wider reach, so they tend to hit more enemies with a single combo.
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To be honest, there’s not a very large difference between them if you’re mashing the same attack button over and over. Meant for the sneaky and stabby-stab types, the Finesse tree is actually more about dealing damage through hit & run attacks than it is about being a thief in the purist sense.įirst off, you’ll want to decide whether to go for Daggers or Faeblades. You can cast sustained abilities and remap them afterwards, but it’s worth keeping this in mind when you start investing in more than four abilities there’s a good chance you will never use those remnant and excess abilities from earlier in the game.
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One of the downsides of Reckoning‘s ability system is that you effectively only have access to the four abilities you map to the face buttons. Being conservative with your Fate bar isn’t a bad thing, but after 8+ hours you’ll have a good idea of how the dungeons and big quest encounters are paced, so use Fateshifting when it seems likely that you’ll get plenty of chances to fill it up again. In that time, you could’ve used your Fateshifting ability and filled up a new bar, provided you use different special attacks to generate Fate efficiently.
STORIES PATH OF DESTINIES WALKTHROUGH FULL
More often than not, you’ll save up a full Fate bar and fight through 10+ encounters just so you’ll have a full bar when it will yield the highest expected bonus - or to help you deal with finishing off that boss. It can be tempting to save up Fate for that one big encounter or that one boss, just so you can get double XP for the big fish. You should use the Fateshifting ability as often as possible. Once you have enough (a couple of hundred thousand is plenty), simply salvage everything through Blacksmithing. You won’t likely spend a lot of money, since you’ll find the equipment in the world or you’ll craft it yourself. Sell your excess baggage and the purple items you won’t need, until you get a nice amount of cash. A set piece can be in any chest or under any hidden pile of rocks, so look everywhere you can.ĭon’t worry about gold. Reckoning allows for a lot of different playstyles - although most of them involve a lot of button mashing - so this isn’t so much a guide for the best builds as it is one that is simply intended to help you choose what you’ll want to work towards.
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Let me help you out with that in a spoiler-free manner.įor the purpose of this guide, I’ll focus on a Normal difficulty playthrough and on a general playstyle of XP efficiency.
![stories path of destinies walkthrough stories path of destinies walkthrough](https://i.ytimg.com/vi/HSIOwIyS1IE/maxresdefault.jpg)
But you still don’t want to waste unnecessary gold or time to try out new builds, only to find out they don’t work out, do you? Not every description of high-end abilities gives you the best idea of what it will actually play like, much less how they will interact with cross-class builds. As with any role-playing game, it can help to know what kinds of skills and abilities you are actually investing time in to unlock.įortunately, you can pay a Fateweaver to respec your entire build in Reckoning, which saves you a lot of worrying. The piece of Amalur we’ve seen in Kingdoms of Amalur: Reckoning may only be a slice of the franchise plans for a larger world, but it’s pretty damn big already.